LONE WOLF RUST | DEV UPDATE
LONE WOLF RUST | DEV UPDATE
Hello Lone Wolves, it's been a minute since we've dropped anything in changelog, so we wanted to pull back the curtain on what we've been cooking.
What we've been up to:
We're rebuilding our custom AntiTeaming system from the ground up. The existing system already does a lot it's far more than a proximity checker but as we've pushed it further, we've hit the limits of what the current architecture can cleanly support. The rebuild is designed to go further, faster, and with more precision.
As part of that rework, we've been developing new detection modes including a prototype KoS behavior analyzer. More on that as it matures.
The bigger news:
We've acquired a dedicated backend server separate from the game server entirely. Going forward, all the heavy lifting across all plugins and services (databases, analytics, bot processing, web requests, background tasks) moves off the game server and onto dedicated hardware built for it.
Our plugins are being refactored into lightweight data collectors they observe and report, and the backend does the thinking. The result should be a noticeably cleaner in-game experience, and a detection system with a lot more headroom to grow.
No ETA promises, but the foundation is coming together. We'll keep you posted as things roll out.